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Simcity 2000 arcology launch
Simcity 2000 arcology launch









  • Rail Depot ($500) - Where commuters enter and exit the rail system.
  • Subway ($100) - Underground railways that operate like rails, except that subways need subway stations to operate.
  • Rail Depots are needed for rails to be used.

    #SIMCITY 2000 ARCOLOGY LAUNCH FREE#

  • Rail ($25) - A efficient and traffic free transport.
  • Up to half of the city's commuters will use these depots if they are well placed.
  • Bus Depot ($250) - Depots provide rapid, low traffic transport.
  • They can only be placed at a highway/road juncture.

    simcity 2000 arcology launch

    Onramp ($25) - These are necessary for highways to function.One advantage to tunnels is that zones can be built over tunneled areas, improving land usage. Tunnel ($150) - Tunnels dig through a mountain rather than going over it.Without the roads and on-ramps, highways are useless. Commuters will move from road to onramps, then to highways, back to onramps, the on to roads again. Highway ($100) - Highways are faster and more efficient than roads.They connect zones, allowing them to grow. Road ($10) - The primary method of transport.Arcologies - Can place one of the arcologies available.Statue - Becomes available after City Hall.City Hall - Becomes available at 10000 population.Mayor's House - Becomes available at 2000 population.Except for the Arcologies, only one of each is available for the city. A desalinization plant will take sea water and produce pure water for the city.Ĭity Bonus - Special buildings that become available after certain conditions are met. Desalinization ($1,000) - Water pumps will not pump sea water.Treatment Plant ($500) - Reduces the city-wide pollution levels.Water Tower ($250) - Store water to combat seasonal variation.It also has a seasonal variance depending on rainfall. The amount they produce is increased by placing them next to standing water. Water Pump ($100) - Powered pumps will generate water for the city.Pipes ($3) - Transmit water from powered water pumps and carry away sewage.Each power plant has its good and bad points, detailed below. The list grows as time passes and technology progresses. Power Plants - Brings up a list of available power plants that can be built.There is a slight transmission loss of power through these lines the longer the distance they have to traverse. These can cross roads and rails, but only at right angles. Power Lines - Provide energy from the power plants to the zoned areas so they can start to build.Dispatch Military - Place military units to help against a variety of disasters.Dispatch Firefighters - Place firefighters to supress fire and resist floods and toxic clouds.

    simcity 2000 arcology launch

  • Dispatch Police - Place police officers to suppress riots and resisting floods.
  • On slopes creates waterfalls for the hydroelectric power plant.ĭispatch (only available during emergencies)
  • Water ($100) - Adds small streams and decorative ponds.
  • Trees ($3) - Adds trees to the terrain.
  • De-zone - Removes a zone marking from the area.
  • Level Terrain - Will level the terrain from nearby tiles to the same altitude as the first tile selected.
  • Demolish/Clear ($1) - Destroys any building or object on the selected tile.
  • Note that leveling, raising, and lowering terrains can destroy nearby buildings and objects, such as trees, roads, rails, and power lines. Buildings will count as all actions and tools the mayor can use/add to/on the city.īulldozer - Used to change the terrain.









    Simcity 2000 arcology launch