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Starmancer fire
Starmancer fire













starmancer fire

  • Big Bad: Admiral Kulov, who orchestrates the Deimos Betrayal that starts the war.
  • The enemy also has cruisers, which are just smaller Battlestars, since they carry fighters too.
  • The Battlestar: The Carriers from both sides are the biggest warships with the most weapons in the fleet.
  • Back from the Brink: Inversion, as the player character's efforts on behalf of the Alliance turn out to be a delaying action to allow colony ships to escape to the next game the Sirius system.
  • (Top rank is "Squadron Commander" at 300.) Note that there are no other criteria here, Lets Player BCSBuster completely flubs Mission 4 and gets chewed out for it, whilst simultaneously getting promoted for passing the necessary kill threshold. Promotions, and thus access to new ships, are scheduled according to when you hit a certain number of kills.
  • Asskicking Equals Authority: played straight, as these games are wont to.
  • starmancer fire

    It's entirely possible to lose the game because the computer screws up an objective.

    starmancer fire

    Your wingmates start off dumb, and get worse. The closest thing to a moral compass any of them shows is a Communication Officer giving a shocked raised eyebrow when Admiral Kulov orders the mass execution of prisoners of war.

  • Always Chaotic Evil: Everyone in the Coalition, from the Top Brass and Government to the lowliest Mook are, to a man, war criminals.
  • The most notable allied ones are probably Klaus Steiner of the Vampires and Col.
  • Ace Pilot: several, on both sides of the line.














  • Starmancer fire